Raciale bonussen Edit
The Elder Scrolls III: Morrowind
Obscures the vision of the target, reducing his chance to hit with weapon or hand-to-hand attacks.
Decreases attack rating (i.e, its inclination to attack). The magnitude is the amount the attack rating is reduced. Humanoids Undead, Daedra, and artifacts are not affected.
Decreases attack rating (i.e, its inclination to attack). The magnitude is the amount the attack rating is reduced. Creatures Undead, Daedra, and artifacts are not affected.
Lets the target blend into the surroundings so no one can see them. The target can attack and use objects without disrupting the effect, but chameleon may range from 1% to 100% effectiveness. The effect's magnitude is the degree of concealment.
Temporarily increases target's disposition towards the caster. When the effect ends, the target's disposition returns to its original value.
Completely conceals the target from others. If the target attacks, speaks, or activates items (e.g., doors), the effect is dispelled.
Upon striking a target, it illuminates the area for the duration. Does not cause change.
Gives the target the ability to see in the dark. The effect's magnitude is how much the ambient light level is raised.
Renders the target unable to move for the effect's duration.
Causes the target to be harder to hit. The magnitude is the value that is added to the target's chance to dodge attacks.
Temporarily renders the target unable to move for the effect's duration.
Produces a disorienting noise in the target's mind. The magnitude is the reduction in the target's chance to successfully cast spells (and the relative magnitude of the sound's volume).
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